![]() Among the first enemies you meet, when you only have one party member, is a rabbit that can paralyze you.The random encounter rate is pretty dang high.It’s not great for solo battles (a decent chunk of the early game), and even with the battle mode set to “Fast” random battles tend to drag on. The battle system is a crib of Final Fantasy’s Active Time Battle, where everyone has a meter that fills until they can attack again, and the enemies take their turns whether you’re ready or not.Which again is not, in itself, a bad thing, but isn’t a style of game I really enjoy. While you’re doing this, you’ll get battered by tons of random battles and competing sidequests. The general flow of the game is that you need to learn all of the townspeople’s daily cycles and piece together clues by taking extensive notes of everyone’s problems, then show up in the right place at the right time to solve them.The main character, Mouse, is a mute hero with a talking guitar as his sidekick the guitar is a condescending, unscrupulous asshole and that’s the only impression you get of Mouse, too.It feels a bit like this was built with the PS1 in mind, and when given the extra processing power, they decided to use it to make battles extra-spinny! The graphics aren’t bad, per se, but the human characters are very stiff and unexpressive in their stripperific anime costumes.When I figured out how to change from the completely unintuitive control scheme to one that made vague sense, it was kinda fun, but it made a crappy first impression and it’s still not the best minigame ever. There’s a Guitar Hero-esque minigame that doesn’t have a tutorial, or even an explanation of which buttons to press in order to play it and playing it is critical to advancing the story.(Though they are still way better about loading than, say, Metal Saga.) ![]()
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